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On Fri, 12 Nov 2004 15:23:55 -0500, "Slime" <fak### [at] emailaddress>
wrote:
>If it looks different in real life, then maybe you have your ior set
>incorrectly (too high?) or maybe it's due to scattering of the light within
>the liquid, which could possibly be simulated by adding a small-scaled
>normal to the liquid's surface.
Hmm, ior was set too low for both liquid and glass. The liquid is a
solid :-) so I'll try a ripple noise pattern wank up the photons for
caustics and let it run overnight.
The thing is I've drank all my whisky and I can't view it in RL.
Thanks for your help.
Regards
Stephen
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